![]() ![]() His skills are Glacial Spike for an AOE Freeze and Ice Blast for single target freeze, he also has additional survivability with Frozen armor. The most used of the 3 elements mainly for his crowd control abilities. I would start by giving each Iron Wolf Element their corresponding Sorceress Mastery when they reach level 30 and an additional point every 5 levels, this allows the Act III merc to take further advantage of +skills and benefits their damage output.Ĭurrent Skills – Glacial Spike, Ice Blast, Frozen Armor Even geared with the large amount of +skills their damage is low and they have a limited selection of auras available. Possibly the least used hireling outside of Normal, the damage of all 3 (Cold, Fire, Lightning) are pitiful. Personally, I don’t mind that there is one merc better than the rest, but the sheer gulf offered by the Act II desert Mercenary needs to be addressed (as 75%+ of blizzard survey responders agree) and here’s how I’d do it: Act III – Iron Wolves ![]() Mercenaries are a very large part of Diablo 2s overall experience and yet beyond a couple of niche builds and situations only 1 out of the 4 Mercenaries are actually useful in this game. ![]() Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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